There are a few quirks about going through this game which really highlight its absurd nature, and might affect your gameplay experience just a little bit, if you aren’t successful at switching your brain all the way off. Levels are randomly generated right before you enter them, and each time you pass a level you might get an extra ability. There’s only so many things you can do: kill this person, get that item (which is probably on a person), rescue this person (or gorilla), or destroy that thing. You run around completing quests, and when everything is either finished or failed, an elevator to the next level can be used. At a first glance, this looks like a mashup of Gauntlet and (original) Grand Theft Auto, and plays much like how you’d expect it to. Video game soundtrack aficionados will likely harbor fond memories of the theme to Streets of Rage 2, and while they obviously couldn’t just steal it for Streets of Rogue, I’m happy to report that the theme used is surely a callback, complete with 90’s club music vibes. The investment agent and comedian characters even start with cocaine in their inventory. Oh, did I mention the drugs? Many a time, an unmarked syringe will be found, so of course you have the option to inject yourself with it. Violence is definitely plentiful here, and it’s not a game to bust out in polite company. In the free demo version of Streets of Rogue, the roster of playable characters includes archetypes such as “soldier,” “hacker” and “thief.” It also has more… unique… options, such as “jock (you are as dumb as a bowl of fruit),” “werewolf (you can go berserk)” and “investment agent (you’re rich but addicted to drugs).” That should tell you the kind of ride you’re in for. But when I saw this game, I knew I needed to play it (and not just so I could write this). The possibilities available in games are insane and I’m not actually sure that there are even boundaries anymore. Most recently, Legend of Zelda: Breath of the Wild was shown to have a mind-blowing range of options. It wasn’t the first game to offer alternate endings, just the first one that made me sit up and say “whaaaat?”Īfter that came Chrono Trigger, Knights of the Old Republic and Grand Theft Auto. The thing that really made it stand out for me was that you could choose to join the bad guys and become the head of the syndicate. The city is already on the verge of chaos, and you're dropped into the middle, a match in a powder keg.Streets of Rage, released in 1991 for Sega Genesis / Megadrive, was the story of badass cops who take to the streets, bringing the fight to the criminal syndicate which has thrown their city into chaos. It's not any sort of city you'll recognise: gang members roam the streets, office drones threaten naked people walking in off the street and slavers publicly tout their wares in giant cages. So, as I was saying, Streets of Rogue is a rogue-lite, but instead of going around a dungeon twatting folks, you're in a procedurally generated city. It's not particularly polished, and it's got a lot of rough edges, but I couldn't stop playing it. In fact, Streets of Rogue is fun in a way I haven't seen in games in a long time. A single paragraph on the website suggests the game takes inspiration from Binding of Isaac, Nuclear Throne and Deus Ex.īut, this first alpha is open for everyone to play, so I thought why not, if it sucks I can just get back to playing Rainbow Six Siege forever. It's an open alpha of a rogue-lite with a pun name for a title, and it takes inspiration from a mass of different sources. Streets of Rogue is, at first glance, everything I hate.
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